Gold's Vault

Well, Game Day was pretty much a bust this time around. I feel like I shouldn’t complain too much since I got a few nice promos (due to not very many people attending), but I didn’t have all that much fun.

Long story short, I had bad luck in pretty much every game I played. Some things with this game just happen (drawing badly for example), and they happen to everyone sometimes, but they’re not supposed to happen 9 times in 13 games. Out of the games I played, only one was a really good one, and I lost that one too.

It doesn’t help that one person in our shop is skilled, lucky, and obnoxious. When he shows up, it’s pretty much no question that he will win. I don’t mind having a few really good players in our shop and playing against them, but I hate walking into a room and knowing who’s going to win before any games are played. It makes it feel like there’s no point. It’s much more fun when it’s exciting to see who the winner will be, not when it’s disappointing unless someone different than normal wins.

So yeah, I’m worn out and disappointed, but hopefully I’ll have better luck next time.

Magic Game Day coming up this weekend, and I think I’ve got my deck set up the best I’ll be able to. I’m probably the only one at my shop who will be playing the strategy I’m using, and it’s not the strongest one out there, but it is so much fun for me that I insist on getting everything I can out of it.

My availability will probably plummet over the weekend because of it, but it should be fun. There’s prizes for the people who do the best, so here’s to hoping I can place well!

Once I get basic controls to a point where they work decently enough, the next goal will be a test level. My artist has been working on some grass tiles, and I can set up the program to manage a bit of randomness for us (or the same setup every time, but without any work actually placing grass on our part). This mock up is a rough idea of what we can expect a finished area to look like.

Once I get basic controls to a point where they work decently enough, the next goal will be a test level. My artist has been working on some grass tiles, and I can set up the program to manage a bit of randomness for us (or the same setup every time, but without any work actually placing grass on our part). This mock up is a rough idea of what we can expect a finished area to look like.

 - Break the Targets (Slowed Down)
192,029 plays

chibi-pit:

I was expecting something demonic

Instead I got the most beautiful sound in the world

Some part of me thinks this belongs in a classic 2D Sonic game.

This one’s too big to paste directly in here, but I’ve been discussing this at length with a friend for several weeks, and YEAAAAAAH, looks like others have noticed too.

Let’s see… What should I be working on now?
  • There’s a job search web site where I can do temporary contract projects from home. This sounds like an ideal way for me to earn money while still being able to work on my own projects. I need to finish filling out my profile and learning how to use the site.
  • My local card shop would benefit from having a certified Magic judge. This is something I’ve wanted to do, so now I have some motivation to get on it again.
  • On top of that, my collection of Magic cards has gotten unruly. I’ve gotten started on organizing them, but I have numerous more piles to go through.
  • I need to get back into working on Noel. I might be able to set up a simple test level soon, but I need to overcome some issues first.
  • A friend’s birthday is coming up next month. I have an idea I could surprise her with, but I’m not sure if I’ll get it done or not. I may end up having to just pay for something she wants if I can’t make it happen…

And of course, there’s any number of videos I’d like to put together and publish, but that will have to go on the back burner for now.

Skype shenanigans by Nintendo fans
Kyle Roth: http://puu.sh/cc10C/802292db18.png
Kyle Roth: Also, this conversation is now a traffic light, confirmed.
Lil' Crub: LOL
William Heath - Lab Member 012: Love that
Lil' Crub: oh gosh
Lil' Crub: is that what the name of the convo is?
Lil' Crub: omg it is
Kyle Roth: I remember a conversation along those lines. X3
Lil' Crub: I have it renamed for convinience
Lil' Crub set topic to “Nintendo Super WiiU Gameboy Pad DSP3D”
Lil' Crub: I fixed it for you.
Kyle Roth: What's the P for?
Lil' Crub: SP
Kyle Roth: Ah
William Heath - Lab Member 012: No wait
William Heath - Lab Member 012 set topic to “Nintendo New Super WiiU Gameboy Pad DSP3D”
William Heath - Lab Member 012: With the New 3DS coming out and all
Lil' Crub set topic to “Nintendo New Super WiiU GameCubeboy Pad DSP3D”
William Heath - Lab Member 012: Yes yes
Kyle Roth: Quick vote. DSP3D or DS3DSP?
William Heath - Lab Member 012: DS3DSP
Lil' Crub: ^
Kyle Roth set topic to “Nintendo New Super WiiU GameCubeboy Pad DS3DSP”
Lil' Crub set topic to “Virtual Nintendo New Super WiiU GameCubeboy Pad DS3DSP”
William Heath - Lab Member 012 set topic to “Virtual Nintendo New Super WiiU GameCubeboy Pad DS3DSP Color Micro”
Kyle Roth: This is going to be a nightmare for the branding team.
William Heath - Lab Member 012: Wait
William Heath - Lab Member 012 set topic to “ ”
Lil' Crub set topic to “Virtual New Super Nintendo WiiU GameCubeboy Pad DS3DSP Color Micro”
Lil' Crub: Moved Nintendo into a better location
William Heath - Lab Member 012 set topic to “Virtual New Super Nintendo WiiU GameCubeboy Pad DS3DSP Color Micro 64”
Lil' Crub: YEEESSS
William Heath - Lab Member 012: I think that about covers it
Lil' Crub set topic to “Virtual New Super Nintendo WiiU GameCubeboy Game and Pad DS3DSP Color Micro 64”
Lil' Crub: Nah Will, you have to go OLDSCHOOL
Kyle Roth: Guys, Skype is fun
William Heath - Lab Member 012: It is

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