I spent the weekend at a Magic prerelease. Went about like this…
- Won a few games, lost a few, placed well enough for prizes one time
- Opened a few good cards, not as many amazing ones as I’d like
- Made people punch bears
- Made bears punch people
- Made bears punch bears
- Got a feel for some new strategies to try
- Was nearly charged over $735,000 for two bottles of Coke by some cash register error
All in all, pretty fun weekend.
This just in, Secretary Kittu says Mewjang bought by MerrcroSOFT for 2.5 shiny pennies! What will this mean for the future of Nyancraft?
Hope you weren’t too attached to the mewbile phone or PSFurr versions, because they will likely be downplayed from here on out!
My brother’s birthday is today.
There’s a street sign by a dirt alleyway between 6th Street and 7th Street marked Six & 1/2 Street. Is this proof that I live in a small town?
Brawl in the Family #594
Why is it that out of all of this, the part I find cutest is Kirby using a nickname for Jigglypuff?
I know there’s a dirty joke to be had here, but anyone makes it and you’re next on my hit list
I’m keeping this link handy so I remember to look at what’s available and don’t miss out on anything.
Fire Emblem Awakening might maybe be a good idea if it’s a good deal…
Thoughts on Five Nights at Freddy’s
I watched a play through of Five Nights at Freddy’s recently. I’m not a fan of horror games and I’m not sure if I’d enjoy playing it or not, but my brother recommended taking a look because he thought I’d be interested in the design choices that went behind it. He explained some things as we watched, and he was right—it is pretty interesting.
For those not familiar, Five Nights at Freddy’s is a resource-management horror game. You’ve been hired to work as a security guard at not-quite-Chuck E. Cheese’s, and even though you’re always in one room, you have security camera’s you can check to see what’s going on. At night, the animatronics wake up and start wandering around. You need to make sure they don’t get into the room you’re in or else they’ll kill you (though you can always try again from the beginning of the night). Your power supply is limited, and using the cameras or keeping the doors to your room closed speeds up how quickly it drains. (There’s a fan in your room that’s always on, so power is always being drained at least a little bit.) Each night starts at midnight, and you win if you survive until 6 AM (which I think takes 15 real world minutes or so).
The game is most famous for its scary elements, but we’ll come back to my thoughts on those. What really interests me is some of the design choices. Each of the animatronic characters you’re watching has their own AI. Some of them aren’t that hard to figure out, but others are so difficult to find patterns with that players have thought the game watches what you do and learns what you think works so it can change tactics.
I find it really interesting how the natural progression of the game goes, and it makes me not want to go into detail so as not to spoil it for someone who’s interest but hasn’t tried. (I’ll link some extra thoughts at the bottom of this post for people who have seen it through once.) On the first night, you start to understand some of the ground rules the game sets. On night 2, it breaks one of those rules. On night 3, it breaks another. Night 4 has a surprise that many, many people die to in the first few minutes (but only once). And there’s a good chance you’ll see one last rule broken on night 5. Establishing rules and breaking them later is great for making players feel more powerless in horror games.
I was missing the ice cream with Kit Kats I used to get at Coldstone’s, so I tried mixing some in on my own.
Worked out pretty well, I’d say!